Caster Classes

Designed for players looking for new options designed for use within Dawn of Hope (but not indelibly bound to that setting), this book contains multiple new classes and new subclasses for several classic classes, all of which are spellcaster in nature (half, full, and special). It also references two new subsystems: Skill Tricks (mini-feats designed to expand the uses of skill and tool proficiencies) and Incantations (a take on 4e’s Rituals, bringing utility magic to the masses in a controlled way), each described in companion documents. Included here are 17 new spells as well as variant versions of 3 lower-powered spells that were core to class identity.

While these options were designed with Quartus (the main planet of the Dawn of Hope setting) in mind and have been played there, they should be setting-agnostic enough to play well in any fantasy-oriented setting.

Classes

A player character’s class is an important part of their interaction with the world of Dawn of Hope. But classes are instantiations of archetypes, not necessarily in-universe organizations. Most NPCs do not have classes, even if they have abilities similar to those of player characters. Some class names are close to being diegetic; calling one of the robed peacekeepers of Byssia a “monk” is reasonable enough and you’d be understood by people in the setting. But don’t look too closely.

This section presents multiple new classes (including variants of existing classes) and subclasses for others. Many of them use similar mechanics:

Class Summaries

The classes and subclasses presented here are summarized below.

Beholden (Variant Warlock)

The Beholden is a re-imagining of the warlock that takes inspiration from the 3e warlock. Eldritch Blast becomes a class feature, with other class features that modify it. The Beholden doesn’t have its own spell list or native (non-cantrip) spell-casting. Instead, it gets more invocations that it can use (among other things) to steal spells from anyone else’s list. It uses spell points instead of spell slots. Subclasses are based around themes, rather than on exactly who the patron is.

Bounty Hunter (Variant Ranger)

The Bounty Hunter is an attempt to focus the Ranger on hunting creatures, whether humanoid or not. It’s still a half-caster, but uses spell points instead of slots. It gains a version of steel wind strike as a class feature, and its subclasses enhance that. Its subclasses are

Druid

The core Druid gains one subclass, the Circle of Wrathful Seasons. A caster-focused druid who gains up to two seasonal spirit companions (evoked with wild shape uses).

Mechanist

An alternate take on the Inventor (martial artificer); this one as an arcane half-caster. Basically a mad scientist, with alchemy. Gets a non-combat mechanical pet, mini-smites, and three very distinct subclasses.

Paladin

The core Paladin gains one subclass, the Oath of the Sinner’s Tear. A Knight in Sour Armor, the Sinners believe that they are justifiably damned themselves and beyond redemption. But instead of giving in to evil, they seek to place themselves between innocents and the evils that must be done. They’ll fight fire with fire and kick down the doors of the Abyss from the inside.

Planar Warrior

The Planar Warrior is an elemental half-caster using spell slots, a more defensive take on the Paladin. They gain the ability to create wards around themselves. Their subclasses focus on pairs of planes:

Spellblade

The Spellblade is an anti-bard. An arcane half-caster, they mix magic and weapons, gaining the ability to cast a cantrip (and later higher-level spells) on their weapon and strike, delivering both. They can also curse their foes, like an inverse Bardic Inspiration. Their subclasses reflect different focuses:

Warmage

The Warmage is an experiment with alternate casting progressions and making an effective blaster caster. It is a full caster by slots, gaining 9th level spell slots at the appropriate level. It, however, doesn’t have any spells on its list above 5th level. Instead, it has systems by which it can upcast more effectively. Most of its spells are designed for war, either blowing things up or shielding allies, with some battlefield utility as well. It has subclasses focused around integrating with different military operations: