Appendix: Non-combat NPCs
Presented here is an alphabetical list of non-combat creatures—these are creatures who may appear but rarely, if ever, pose a combat challenge even in groups. They may be useful for familiars and pets, however.
Badger
Tiny beast
Armor Class 10
Hit Points 3 (1d4 + 1)
Speed 20 ft., burrow 5 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −3 | +0 | +1 | −4 | +1 | −3 |
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0:0
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
actions
Bite. Melee Attack: +2 to hit, range , one target. Hit: 1 piercing damage.Bat
Diminutive beast
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +2 | −1 | −4 | +1 | −3 |
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0:0
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
actions
Bite. Melee Attack: +2 to hit, range , one target. Hit: 1 piercing damage.Cat
Diminutive beast
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +2 | +0 | −4 | +1 | −2 |
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft, passive Perception 13
Languages —
Challenge 0:0
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
actions
Claws. Melee Attack: +2 to hit, range , one target. Hit: 1 slashing damage.Commoner
Medium humanoid (any lineage)
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| +0 | +0 | +0 | +0 | +0 | +0 |
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 0:1/8
actions
Club. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.Untrained. Commoners can only attack in self-defense, and fail any saving throw against fear.
Crab
Diminutive beast
Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +0 | +0 | −5 | −1 | −4 |
Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 0:0
Amphibious. The crab can breathe air and water.
actions
Claws. Melee Attack: +0 to hit, range , one target. Hit: 1 bludgeoning damage.Deer
Medium beast
Armor Class 12
Hit Points 4 (1d8)
Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
| +0 | +2 | +0 | −4 | +2 | −3 |
Senses passive Perception 12
Languages —
Challenge 1/8:0
actions
Hooves. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.Eagle
Small beast
Armor Class 12
Hit Points 3 (1d6)
Speed 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −2 | +2 | +0 | −4 | +2 | −2 |
Skills Perception +4
Senses passive Perception 14
Languages —
Challenge 1/8:0
Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
actions
Talons. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 + 2 slashing damage.Frog
Diminutive beast
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 20 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −5 | +1 | −1 | −5 | −1 | −4 |
Skills Perception +1, Stealth +3
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0:0
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Goat
Medium beast
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
| +1 | +0 | +0 | −4 | +0 | −3 |
Senses passive Perception 10
Languages —
Challenge 1/8:0
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
actions
Ram. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 + 1 bludgeoning damage.Hawk
Diminutive beast
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −3 | +2 | −1 | −4 | +2 | −2 |
Skills Perception +4
Senses passive Perception 14
Languages —
Challenge 0:0
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
actions
Talons. Melee Attack: +2 to hit, range , one target. Hit: 1 slashing damage.Hyena
Medium beast, pack mentality, craven
Armor Class 11
Hit Points 5 (1d8 + 1)
Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
| +0 | +1 | +1 | −4 | +1 | −3 |
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8:0
Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
actions
Bite. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.Lizard
Diminutive beast
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +0 | +0 | −5 | −1 | −4 |
Senses darkvision 30 ft., passive Perception 9
Languages —
Challenge 0:0
actions
Bite. Melee Attack: +2 to hit, range , one target. Hit: 1 piercing damage.Mule
Medium beast, domestic
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
| +1 | +0 | +1 | −4 | +0 | −3 |
Senses passive Perception 10
Languages —
Challenge 1/8:0
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
actions
Hooves. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 + 1 bludgeoning damage.Octopus
Small beast
Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −3 | +2 | +0 | −4 | +0 | −3 |
Skills Perception +2, Stealth +4
Senses darkvision 30 ft., passive Perception 12
Languages —
Challenge 0:0
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
actions
Tentacles. Melee Attack: +2 to hit, range , one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Owl
Diminutive beast
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +1 | −1 | −4 | +1 | −2 |
Skills Perception +3, Stealth +3
Senses darkvision 120 ft., passive Perception 13
Languages —
Challenge 0:0
Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
actions
Talons. Melee Attack: +3 to hit, range , one target. Hit: 1 slashing damage.Quipper
Diminutive beast
Armor Class 12
Hit Points 3 (2d4 - 2)
Speed 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +2 | −1 | −4 | −2 | −4 |
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 0:0
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The quipper can breathe only underwater.
actions
Bite. Melee Attack: +2 to hit, range , one target. Hit: 1 piercing damage.Rat
Diminutive beast
Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +0 | −1 | −4 | +0 | −3 |
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 0:0
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
actions
Bite. Melee Attack: +2 to hit, range , one target. Hit: 1 piercing damage.Raven
Diminutive beast
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 10 ft., fly 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +1 | −1 | −4 | +1 | −2 |
Skills Perception +3
Damage Immunities
Senses passive Perception 13
Languages —
Challenge 0:0
Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
actions
Beak. Melee Attack: +3 to hit, range , one target. Hit: 1 piercing damage.Sea Horse
Diminutive beast
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 0 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −5 | +1 | −1 | −5 | +0 | −4 |
Senses passive Perception 10
Languages —
Challenge 0:0
Water Breathing. The sea horse can breathe only underwater.
Scorpion
Diminutive beast
Armor Class 11 (natural armor)
Hit Points 1 (1d4 - 1)
Speed 10 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +0 | −1 | −5 | −1 | −4 |
Senses blindsight 10 ft., passive Perception 9
Languages —
Challenge 1/8:0
actions
Sting. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 poison damage.Spider
Diminutive beast
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 20 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +2 | −1 | −5 | +0 | −4 |
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 0:0
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
actions
Bite. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 poison damage.Vulture
Medium beast, individualistic
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 10 ft., fly 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −2 | +0 | +1 | −4 | +1 | −3 |
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8:0
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
actions
Beak. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.Weasel
Diminutive beast
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
| −4 | +2 | −1 | −4 | +1 | −4 |
Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages —
Challenge 0:0
Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
actions
Bite. Melee Attack: +4 to hit, range , one target. Hit: 1 piercing damage.