The gwerin (aka high elves) are the least populous of the lineages. Slow to breed due to a legacy of near-agelessness (now lost, a fact that still causes many hard feelings), they stand out wherever they go. Historically their kind were masters of arcane magics; even now they have an enhanced sensitivity to aetheric manipulation and a knack for intellectual pursuits. Culturally, they are stereotyped as being snooty and stuck up, always considering themselves better than other kindreds. And, truth be told, many fit that stereotype or even glory in it.

Physically, they stand of medium-tall height but usually stick-thin, rarely showing many curves or muscle. A visibly obese gwerin is an oddity. Their hair, skin, and eyes are jewel or metallic tones, with pale ivory skin being quite common with various exotic shades of hair including amethyst and emerald. Their ears are quite pointed, but not substantially longer than most human ears.

Lineage Traits

  • Ability Score Increase. +1 Intelligence
  • Age. adult around 20, live to 190-200
  • Size. Medium. 5′4″- 6′5″, 100-200 lbs
  • Speed. 30ft
  • Status. regional (Western Noefra, Southern Soefra)
  • Aetherically Sensitive. When you make an ability check to disbelieve an illusion or a saving throw to resist an illusion, you do so at advantage.
  • Legacy of Knowledge (+). When you make an ability check involving either Intelligence or Charisma, you can choose to apply double your proficiency bonus instead of whatever level of proficiency (including none at all) would normally apply. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses when you finish a long rest.
  • Trance. Instead of sleeping, you remain semi-conscious and aware of your surroundings. You still require 6 hours of trance to complete a long rest. You cannot be magically put to sleep.