Lineages, Cultures, and Backgrounds

Every adventurer has a few parts that pre-exist their adventuring life. Who they are, what they did before they became adventurers, and what kind of creature they are. Effectively, this breaks down into the biological, the socio-cultural, and the individual backgrounds. We call those, respectively, Lineage, Culture, and Background.

Your character’s lineage describes their biological heritage. Are they one of the tall, long-lived gwerin? Or a human? Or a draconic-souled dragonborn? Or one of many other lineages. Each lineage grants a few features, including giving a +1 to one ability score. It also describes the common heights, weights, appearance, etc. of members of that lineage.

A character’s culture describes where in the world they come from and what kind of culture they grew up with. Some cultures are more generic and others more narrow; pick what fits your character best after consultation with the GM. Each culture gives a set of features, including a +1 to one ability score. You can’t pick the same ability score for this +1 as you did from your lineage. If they would overlap, pick a different one of your choice. After including both changes, no ability score can be greater than +5.

Your background is more personal. Each character has a background, reflecting what they did growing up and/or before becoming an adventurer, as well as giving the character a motivation for adventuring and a connection to NPCs or areas. This document describes some common backgrounds, but you’re more than welcome to create your own in coordination with your GM, as described in that section.

Lineages of Quartus

Lineages are the biological part of a character. Every lineage specifies