Ihmisi
The ihmisi, the children of the woods, also called wood elves by the less educated, are the descendants of those ancient elves (the aelvar) who renounced or were psychologically or physically ill-suited for the practice of arcane magic. Outcast from the mage-dominated aelvar society, they found a home in the woods. The end of the Second Age came when they developed the primal arts, calling on the spirits of nature (aka ihimen or kami) for power. With this power, some of them wreaked a terrible vengeance against the decadent empire, cajoling the great spirit embodied in the third moon of Quartus to crash down upon their capital. The repercussions of this event still remain: the ihmisi and gwerin (the other major aelvar offshoot) are still somewhat at odds despite the passage of more than four millennia.
Physically, ihmisi are of medium height, standing shorter than many taller humans but much taller than dwarves. Slender and graceful, they have light-brown skin (often with a greenish undertone) and brown hair, often with blonde or red tones…but just as often with green tones and mottled, almost leaf-like patterns. Green and brown eyes are most common; their eyes only have a small amount of the jewel tones of the gwerin. Their ears are slightly elongated and pointed, and their faces are sharper with larger eyes than most humans. Their pupils are cat-like slits.
Lineage Traits
- Ability Score Increase. +1 Dexterity
- Age. adult at 20, live until 120-ish
- Size. Medium. 5′ - 5′9″, 80-180 lbs
- Speed. 30ft.
- Status. core
- Naturally Stealthy. Your connection with the land makes you able to hide more easily. While on the Mortal Plane or Shadow, you can attempt to Hide as long as you are in an area of dim light or are lightly obscured.
- Trance. Instead of sleeping, you remain semi-conscious and aware of your surroundings. You still require 6 hours of trance to complete a long rest. You can not be magically put to sleep.
- Voices of the Kami (+). While on the mortal plane you can meditate for 1 minute. During that time, your senses (vision and hearing) expand to 100ft (increasing to 200ft starting at level 5, 500ft starting at level 11, and 1000 ft at level 17) regardless of natural obstructions and you can sense the presence and number of any creatures within range. The exact location of unnatural creatures (fiends, undead, aberrations, or celestials) are pinpointed and you know their type. In cities or other worked environments, the range is halved and only unnatural creatures are sensed. You cannot see through or into buildings or other constructed obstructions. You can use this trait a number of times equal to half your proficiency bonus, regaining expended uses when you finish a long rest.