Summary of Changes from 5e SRD

NIH (hopefully not the final name) is proudly a 5e D&D fork. That’s because I find that 5e does most of what I want in a system, at least at the core level. So why clone it and change stuff? To explore “what might have been.”

Why the code-name NIH?

I’d like to say that it means something cool or clever. But it doesn’t. NIH is short for both of “Naming Is Hard”…which it is…and “Not Invented Here”. It started when I looked at the first UA material for what became 5.5e and went “I could do better than that.” And figured I’d put my time and effort where my mouth was.

I hope that by the time I publish this for real (if that day ever comes), I’ll have a better name.

Can I steal stuff from NIH and use it in my own system/games?

Absolutely 100%. It uses the CC-BY 4.0 SRD 5.1 as a base and everything new is licensed the same way. If you publish stuff using ideas or material, please do credit me somewhere. But imitation is the sincerest form of flattery.

Attribution should be to “NIH System, Benjamin Hall, https://wiki.admiralbenbo.com

Where can I get an updated version?

The latest “fit for others to see” version is always found at my github page. Look for the Releases on the side; each one will have a zip file with a bunch of pdfs. Each one has a different view (player options, everything in one document, etc).

What changed from 5e?

Ok, this is a big list. And I’m not going to point out everything that changed, just the highlights. And I’ll try to break it up by chapter.

Core System Changes

Equipment Changes

Character Creation

Substantial changes. Many the classes got rewritten from the ground up, as did most of the “races” (now called lineages).

Class Changes

Skill Tricks

Basically, I replaced feats with skill tricks. Everyone gets one when they gain an ASI. They’re tiered into four groups (Basic, Advanced, Expert, and Master), with access half-way through each tier of play (except Master, which is 17). Rogues get more and get them early. They’re mostly a single bullet point, but let you do all sorts of things, including (at high levels) find planar portals automatically and walk on air. Some are explicitly magical, others aren’t.

Spell Changes

Probably the most controversial part.

Monster changes

Not nearly as many here.

Magic Items

Can I suggest changes?

Absolutely. Since I don’t want to dox myself directly, the easiest way is to raise an issue or submit a Pull Request on the github repo (located here).

I may not accept your suggestions, but I promise to consider them.