Jazuu

The other living descendants of the ancient titans, the jazuu are those whose ancestors were not drained of runic potential. In the wake of the Orb’s backfire, the runic power was shattered, leaving them locked in their “small” form, which still towers over most other lineages. They retreated into the mountains and deep wastes of Noefra, forming civilizations such as the Tuura Adam around the few Titanwalls remaining. These runic constructions carry the promise of transformation into a true giant for the worthy and strong. As a result, many jazuu-dominated cultures are fircely competitive and perfectionist. The other Noefran group of jazuu are those whose ancestors served the Hungering Frost on the Nocthian Caldera; they are much more tribal.

Jazuu are often called “goliaths” for their extreme stature. A short jazuu is taller than most humans, and the tall ones rival their ogre kin. They rarely have hair of any kind, and generally have extremely chiseled musculature (both males and females). Their eyes tend to be blue or grey, although other colors are somewhat common. Their skin is often blue-grey or mottled, giving them the appearance of being chiseled out of stone. Tattoos are very common among the jazuu.

Lineage Traits

  • Ability Score Increase. +1 Constitution or Wisdom

  • Age. adult around 18, live to 110-ish

  • Size. Medium. 6′0″ - 8′10″, 200-600 lbs

  • Speed. 30 feet

  • Status. Regional (Western Noefra)

  • Languages. You know Common and Too-til (Giantish). You can read Tumni with some proficiency.

  • Child of Order(+). After you roll an ability check, saving throw, or attack roll but before you know the outcome, you can replace the number rolled with a 10. Once you use this feature, you cannot do so again until you finish a long rest.

  • High Altitude Acclamation. You are at home at high altitudes and in cold climates, feeling no ill effects of either. Magical or unnatural cold still affects you unless you have resistance.

  • Powerful Build. You count as one size larger for determining encumbrance, pulling and lifting objects, and grappling or shoving.

Frost-born

The armies of the Hungering Frost were mostly jazuu and goblins. Many of them remained behind when the planar forces retreated, forming tribes and clans in the Nocthian Caldera. They retain a portion of their connection to elemental ice. Unlike their Tuuran cousins, they are much less obsessed with order or with the giant transformation and have no Titanwall of their own.

  • Ability Score Increase. +1 Constitution, +1 Strength
  • Additional Proficiencies. You are proficient in Survival. You can speak and understand Ngyon Toi (Goblin).
  • Freezing Attunement. Your connection with elemental Ice gives you resistance to cold damage. In addition, you ignore difficult terrain caused by ice, snow, or other similar factors.
  • Freezing Touch. As a bonus action, you can imbue your attacks with ice for one minute. Each time you hit with a weapon attack for the duration, you deal an additional 1d4 cold damage. Once during the duration when you hit, you can choose to force the creature to make a Strength saving throw against a DC of 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature is restrained by ice until the end of your next turn. Once you use this trait, you cannot do so again until you finish a long rest.

Tuuran

The Tuura Adam built their civilization in the original jazuu homeland, deep in the Giant’s Spine. They boast the only complete Titanwall, and their society is heavily entwined with the true giants created there. They take fair competition to an extreme; they do everything by the literal book, a collection of the supposedly perfect ways to do things that has grown and changed as new methods are discovered.

  • Ability Score Increase. +1 Constitution, +1 Wisdom
  • Additional Proficiencies. You are proficient in your choice of Athletics, Acrobatics, or Arcana. You also are proficient in one artisan’s tool of your choice.
  • Increased Order. You can use your Child of Order ability on any ability check, saving throw, or attack roll by a creature you can see within 60 feet instead of only on yourself.
  • Review the Codex. When you finish a long rest, you can pick a skill or tool you are not proficient in. You gain proficiency in that skill or tool until you finish a long rest.